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Node Editor

The Node Editor is used to display and edit the properties of the selected node.

The Node Editor can be accessed by selecting a Node and then clicking the Node Inspector button in the Task Bar. It is also accessible by double-clicking any Node in the Behavior Tree Editor.


Full screen point node Inspec.png

Inside the Panel

Once inside the Node Editor all adjustable parameters will be shown. Adjustments are auto-saved, and therefore do not require a save button. Some user input values, such as values in a Do If, require an 'Enter' keystroke to set before closing the Node Editor.

All Nodes share the following:

  • ID: The automatic designation given to the node by the software. It cannot be modified.
  • Name: The displayed name of the Node. It is possible, and recommended, to modify the name to reflect its purpose.
  • Comments: A field to add notes and comments regarding the node.
  • Reset Node: This will clear all changes made to this particular Node. It will act as if the node has just been created therefore the pose location will be lost.
  • Disable Node: Toggling Disable Node will cause the node, and any Children attached to it, to be skipped during a Task.
  • Delete: Erases the Node.
Wait Node def.png

Testing a Move

The Node Editor includes a 'Test' option at the top left corner for Move and Contact Move Nodes. This option will run that specific node in the same way it would act during a Task run.

Uses:

  • Test of a Move To: The Robot will travel to the Move To Pose from its current location.
  • Test of a Contact Move: The Robot will travel to the Contact Move Pose from its current Position with its properties engaged.


Test Move.png